The new version of Sonicspree is completely rewritten from the ground and up. It has a new design, new architecture and new frameworks but with the same engaging and social gameplay. The goal of the game is to find a matching album cover to a song playing before one of your competitors does. The faster you do it, the more points you get. If you guess wrong you will lose some of your points.
One of the biggest challenges with the first version of Sonicspree was how to do with music and album covers when installing the application on different units. That version used local mp3 files with embedded graphics. This time we wanted a more flexible solution so we turned to the Swedish online streaming music service Spotify. So this version of Sonicspree is powered by music from Spotify.
Sonicspree was built using Visual Studio 2010 and Blend 4 in a tight collaboration between developers, user interface designers and interaction designers. To make a clear separation in the developer/designer workflow we have used a Model View ViewModel design pattern and the MVVM Light Toolkit.
One game in Sonicspree now consists of several gamerounds and each gameround consists of five songs. The dice still play an important role in Soncispree and they can be rolled before each gameround to decide the genres to use.
When a song starts playing, the players drags the hidden album covers to the center of the table to reveal the cover. When someone finds the correct cover they drag it home to its own nest to make a guess. If it is correct a new song starts playing and if its wrong the nest shakes and spits out the cover.